Fcom Convergence Install

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Fcom Convergence Install

Mar 08, 2008 FCOM is an acronym for the four big mods that change Oblivion's game play (i.e. Oscuro's Oblivion Overhaul -this mod is where the O comes from). FCOM Frans, War Cry, Oscuro's, Martigen is 'not for new (mod) users, lighthearted users or lightweight systems!! It combines more than three overhauls, adding many new items, NPCs and quests. The intensity of FCOM Frans, War Cry, Oscuro's, Martigen-overhauled Oblivion should provide a real challenge moving up from any other modded setup. Page 1 of 2 - Installing FCOM Superpack on fresh Oblivion install, wont start. - posted in Oblivion Mod Troubleshooting: Okay, for those of you who dont know what.

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Want to save money? Try to replay Oblivion with an mod that removes the leveling and adds more features, monsters, balancing, etc. Alternatively, try the free mod called which is a completely different game using the same engine without the leveling issues. Can you handle old graphics?

If so, try Gothic 2 + expansion. Do you like sci-fi too? Then go with Fallout 3 and Fallout NV. They are sort of like Oblivion with guns (not in a bad way).

Interested in an action RPG without the open world? Then maybe Dragon Age is your thing. With great difficulty. Here's two different official forum posts about FCOM: You'll need to install either the Oblivion mod manager or the Nexus mod manager, like suggested, but you'll also need to install Wrye Bash. I would recommend downloading version 295 rather than the newest one, as there has been some issues with it. You should also aquire, as it will automatically sort your load order, something which will save you a rather gargantuan amount of time and effort. EDIT: Oh, and God help you if you want to install FCOM with some other large mods, like natural landscapes or better cities; make sure you get every single compability patch you can get your hands on.

Then you better be god-damn careful about what you overwrite; one mistake is all you'll get. But if you're using a retail version, then this shouldn't be too much of a problem, it's usually faster to install a game from a disk than downloading it all over again, after all. If you have to reinstall it, and then remember to delete the game folder, as it's likely to contain a bunch of leftover files that might mess with your game. Your dom 2013. I would also suggest installing the Unofficial Oblivion Patch before anything else; you'll most likely get notifications about other mods wanting to overwrite parts of it, it's generally a good idea to let them do so.

For anyone who knew about Danwood's fantastic FCOM SuperPack you would know it was a one click installer for a full FCOM setup plus a few realism & other mods that was super stable and meant anyone without knowing how to properly install FCOM (it is a hassle) would be able to experience it. Now, when Megaupload was shut down the links were lost & then the forums went down aswell:. Well since i did download the final version of the pack before this happened i'd thought i'd share it with anyone who wants it and re-uploaded the entire pack (but it's big, over 2GB).

I know not everyone is keen on mod superpacks but this one is fantastic it really is. Here's the link guys, enjoy: Oh, it is compatible with Morroblivion since it only effects the Cyrodiil worldspace and not Vvardenfell. If anyone has the Danwood Fallout 3 & Fallout New Vegas SuperPacks i would be eternally grateful if someone could reupload and post a link on this thread as i never managed to get those:(. Well the readme is lacklustre to be blunt but the latest version allows an install of the plugins being non-merged so you can just deactivate the mods you don't want to use and update your load order using BOSS. The merged version is more stable, because less plugins are active in the load order so you would need knowledge of Wyre to delete mods you won't use.

All the tools you need are installed with the mods anyway to achieve this. EDIT: To disable some of the more 'realistic' options in the SuperPack: REALISTIC FATIGUE: Go to Oblivion / Data and find SM Enc & Fatigue. Find the line that says fFatigueRunBase Change it and the ones below it to whatever you want. If you want it to be like Vanilla oblivion, use the values ​​it says after V.

COMBAT FUMBLING: -Go in the misc item menu.Open + Mod Options - Combat Fumbling -Reduce 'Max Penality' to 5 and increase 'Threshold' to 5 RE-ENABLE FAST TRAVEL: Go in 'Oblivion Data ini ' open 'Map Marker Overhaul.ini' find the line: 'set tnoMMO.FastTravelMode to 2' and change to: 'set tnoMMO.FastTravelMode to 0'. Mods i would recommend to add on top: Ambient Town Sounds Edited Better Cities Brighter Drop Lit Torch Combat Optimizer Cyrodil Transportation Network Deadly Reflex Enhanced Weather Indoor Weather Sounds Keychain Let the people Drink Menu Escape More Immersive Sounds Editied Persuasion Overhaul Put it in its Place Reapers Adjustable Oil Lamp Roleplaying Dialogues Saddle Bag Storage Sacks Symphony of Violence. Lol i tried installing this but not on a clean install, wanted to see if that was reeally necessary and big surprise, the game couldnt get past the launcher. It also deactivated nearly every esm/esps, and had half the FCOM related stuff deactived, and i couldnt tell if it installed the merged or non merged version, so went ahead and reactived everything, mabye thats why - so Im not complaining, i shouldve tried it on a clean install and assumed the deactivated esps were meant to be.

Fcom Convergence 1.0

But in the end, considering it doesnt even give a list of every mod and programs installed (even during install) and with no support to troubleshoot or get specific info, just seem more trouble than its worth. Yeah it really does have to be a clean install, mods can be added after if you know your way around wyre.

Also, to get the non-merged version, you have to install the patch file (the smaller executable) and you get the option for it bein non-merged. On a clean install it is very stable (you do need a good rig to run it though) so is a viable option if FCOM confuses the hell outta you, i know it does for me. I agree the lack of documentation is very disappointing however, a pack of this size should have better documentation.

All the info funnily enough was available on the website but wasn't included with the pack, very odd. Yea the patch would be installed after the main setup. The 4gb patch is just an option it patches Oblivion to allow the use of 4GB ram, i think normally it only uses 2GB ram maximum. Some of the features of the superpack do require OBSE, so to get OBSE working with steam: 1) Make sure you have received the latest update, we just updated on Steam about 30 minutes ago to make our binary more compatible with OBSE. Restart Steam if you are unsure and you should get updated. If you've replaced your binary with some non-Steam version you'll want to make sure it updates and you are on the new Steam shipped version.

2) Install OBSE into your steamapps common oblivion directory as you normally would 3) Get this file:, and extract the obseloader.exe over the top of the one from the standard OBSE install in your oblivion folder. 4) Run obseloader.exe and everything should now work (you'll get passed through the loader first, just hit play). I'm still holding hope Danwood will re-activate the forums because all the documentation was there, along with the Fallout Superpacks i never managed to get hold of:(. Gidz89 wrote: Some of the features of the superpack do require OBSE, so to get OBSE working with steam: 1) Make sure you have received the latest update, we just updated on Steam about 30 minutes ago to make our binary more compatible with OBSE Sry i dont get what you mean, what was just updated?

Fcom Convergence Install

And that zip for obseloader is pretty old, Im allready using obse, version 0.0.20.6 but not the exe, just obse12416.dll, obseeditor12.dll and obsesteamloader.dll as its said to do in the instructions. Is it necessary to also add the obseloader.exe to the game folder even tho the steam wont launch directly from it? @diegobeatz Haha your very welcome:) @nesin yea all the documentation was included on the forums of the website, really stupid i know it should have been packaged all together, makes me wish id copied and pasted off the website now:( It's best to install the 'non merged' version to get rid of certain mods you don't require, just install the main file (big one), then the 6.2.4 update patch and during that installation a message will pop up saying whether you want the merged or non-merged version. The non-merged version will have all the mods separate instead of merged and then you can uninstall what mods you like and then update your load order with boss or manually (if you know your way around load orders). For the non-merged version you will need to know how to use Wyre Bash to uninstall mods from the merged plugins.

Oh and on a further note, it MUST be installed on a clean install of Oblivion. I'd just like to thank Danwood for his amazing superpacks - some people think awesome mods which make games from 'pah' to 'wow' should only be available to those able to program. I, however, am not able to, so I am SO grateful to Danwood - such sterling work. PS: I'm a father with a full-time job, I love FCOM, but I don't have time to learn how to program - so thanks, thanks, thanks Danwood - those occasional moments of 'me time' I get are now spent exploring caves, not trying to work out how to get mod s to work - thank you!!! (and of course, apologies to angry mod fascists.).